What is the daily trading volume of Incrypt?
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Incrypt is a consumer crypto platform built around NFT trading cards, subscription tiers and weekly Bitcoin giveaways, with INC as its native Solana token. The project presents itself as Australian, and its whitepaper describes a phased plan: an NFT trading card game first, an RPG/MMO later. INC pays for card packs and subscriptions inside the platform and also trades on the open market, and its SPL mint has both mint and freeze authorities set to null.
Official resources:
This is not publicly established. The whitepaper names no founder or developer, referring only to "the company," the site has no team page, and the only listed contact is a support email. A supply allocation labelled "Cryptofy Member Token Airdrop" implies a link to an earlier membership product, but that is undocumented. Treat the identity and corporate structure behind Incrypt as unverified.
The platform sells collectable card packs across five rarity tiers, with whitepaper drop rates of 58 percent common, 24 percent rare, 12 percent epic, 5.5 percent legendary and 0.5 percent relic. Pack purchases and subscriptions accrue giveaway entries that roll over month to month.
INC is the spending currency, claimable from a daily faucet and distributed with subscription tiers. The distinctive piece is the REV model, or Rate of Exchange Value: INC spent inside the platform is credited at a multiple of its external market value, with 3x used throughout the whitepaper. This is an operator policy, not an on-chain mechanism.
INC settles pack purchases, subscription payments and planned in-game purchases, and is distributed via the faucet, subscription rewards and a loot allocation. The whitepaper sets total supply at 21 billion, with 30 percent to the team on stated vesting schedules, 20 percent to liquidity, 10 percent each to presale packs and in-game loot, and the rest to subscriptions, giveaways, marketing and research.
The REV model. Most game tokens are worth inside the game whatever the market says, whereas Incrypt credits INC at a stated multiple when spent on platform products. With a free faucet and prize draws attached, the design sits closer to a loyalty and sweepstake economy than to play-to-earn emissions.
Axie Infinity and The Sandbox anchor value in live game economies with on-chain assets and open marketplaces. Incrypt's shipped product is a collectables and giveaway platform with the game still ahead of it, and most mechanics run on company servers rather than in contracts.
INC is a standard SPL token inheriting Solana's proof-of-stake security, with a null mint authority so no further INC can be created and a null freeze authority so balances cannot be frozen. The platform layer differs: subscriptions, pack sales, draws and REV crediting run off chain, and Incrypt publishes no audits or public repository.
Incrypt is a small, concrete attempt to tie token demand to real purchases rather than to yield emissions. Whether that holds depends on the platform continuing to operate, honouring its stated exchange rate, and shipping the game phase the utility rests on.
INC trades on Solana decentralised exchanges, with Raydium named in project material as the main venue, reachable through aggregators and wallet swaps. A few centralised exchanges have listed it with thinner depth. Because SPL tokens are trivially imitated, confirm the mint address on a block explorer first.
INC is held in any Solana wallet, including Phantom and Solflare, both supporting Ledger hardware signing. NFTs from packs sit in the same wallet and appear on Solana marketplaces. Balances left on an exchange stay in that exchange's custody.
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Circulating: 20,999,998,735. Total: 20,999,998,735. Max: 21,000,000,000.

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