What is the current price of MyNeighborAlice?
The current price of MyNeighborAlice is $0.1463 with a 2.12% change in the last 24 hours.
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MyNeighborAlice is a multiplayer farming and building game set in a fictional island chain called the Lummelunda Archipelago, and ALICE is its token. Players claim or buy land, gather resources, craft items, complete daily quests, and trade with each other. The unusual part is where the game logic lives: the game runs on Chromia, a blockchain whose nodes use relational databases, which lets far more of the game state and rules sit on chain than is typical for blockchain games.
ALICE is the premium currency and the asset that links the game to public markets. It is not the only in-game token, and understanding that split is the single most useful thing to know before buying: everyday play is powered by a separate in-game token called BJORN, while ALICE is used for marketplace purchases, premium access, and staking.
Official sources:
The game grew out of the Chromia and ChromaWay orbit. ChromaWay is a Swedish company with an unusually long blockchain history: its co-founder worked on the colored coins protocol between 2012 and 2014, and the company later delivered land registry pilots with the Swedish state and development bank projects in South America. Chromia is the public chain ChromaWay started, and the project's own whitepaper frames MyNeighborAlice as a step from real land registries to virtual ones.
Development began in 2020, ALICE launched in early 2021, and the game ran through a long sequence of alpha seasons and beta phases. The official launch date given in the project's documentation is June 17, 2024. In July 2025 the team shipped "Chapter One: A New Adventure," the first production version running against Chromia mainnet, which moved the game into the browser using WebGPU and added an onboarding path that needs no wallet or tokens to start. The legal operator named in the platform's privacy notice is Alice Labs Limited.
Note that the original whitepaper is a 2020 era document. It still describes the design intent well, but its status and roadmap sections have been overtaken by what actually shipped. Prefer the live documentation for anything operational.
The architecture is deliberately split:
Chromia as the backend Accounts, token transfers, land ownership, marketplace logic, auctions, progression, and much of the game rules execute on Chromia. Because Chromia nodes run a relational database rather than a key-value store, complex queries and game logic can be expressed on chain without heavy workarounds.
A game client on top The playable layer was built in Unity and now runs in the browser via WebGPU, so a new player can start without downloading a client. The client renders the world and sends actions to the on-chain backend.
Assets as on-chain items Land, animals, buildings, decorations, and crafted items are on-chain assets. The archipelago is fixed at 100,000 parcels across six islands, with some retained by the DAO for shared town hubs. Land can be owned, shared by an owner, or claimed free while trial parcels are available.
A two token economy BJORN is minted by players who own or have access to land and actively play, through a daily NPC that hands out tokens and quests. It covers crafting, tools, and routine trade. ALICE sits above it as the premium and marketplace currency.
The project documents ALICE as the main game currency, used for:
One practical constraint is documented explicitly and often surprises new players: only ALICE held on BNB Chain can currently be bridged into Chromia for in-game use. The Ethereum version trades fine but cannot be spent in the game until it is moved.
Its claim to be fully on-chain is stronger than most. Running on Chromia means game rules, not just asset ownership, execute on the blockchain, which is the difference between a game that mints NFTs and a game whose economy is verifiable. The whitepaper's stated ambition is a game that cannot be shut down by a single operator and is ultimately controlled by players through a Community Council.
The two token design is a real product decision rather than a marketing one. By making the everyday currency player minted and free to earn, the game removes the requirement to buy the traded token before you can play, which is the failure mode that killed a generation of play to earn titles.
Against Axie Infinity, the contrast is the economic loop. Axie's model required buying assets before earning, and its native chain was purpose built for one game. MyNeighborAlice puts a free earned token at the center and runs on a general purpose chain shared with other applications.
Against The Sandbox and Decentraland, the difference is genre. Those are creator platforms with user built experiences. MyNeighborAlice is a single designed game with a defined loop, a fixed land supply, and progression systems.
Against Chromia itself, the relationship is layered: CHR pays for the infrastructure, while ALICE is an application token that depends on that chain staying healthy.
Game state and asset ownership are secured by Chromia's consensus and its node operators, which is where the meaningful guarantees live. Because logic runs on chain, item counts, edition sizes, and land supply are publicly inspectable rather than taken on trust.
The tradable token is a separate matter and is worth checking directly. The Ethereum ALICE contract at 0xAC51066d7bEC65Dc4589368da368b212745d63E8 uses 6 decimals and is a capped ERC-20: a live read of cap() returns 100,000,000 units, and the deployed bytecode exposes no public mint function. That is a genuine contract enforced ceiling on that deployment, not a policy statement. The BNB Chain deployment at the same address also uses 6 decimals but does not expose cap() and is owner administered, so the hard cap should be understood as a property of the Ethereum contract rather than of every chain the ticker appears on.
It is one of the few blockchain games that shipped a playable, browser accessible product with most of its logic on chain, rather than tokenized assets bolted to an off-chain server. That makes it a meaningful test of whether Chromia's relational blockchain approach is practical for real game design, and a useful counterexample in the play to earn debate, since its two token structure was built specifically to avoid forcing new players to buy in.
ALICE is listed on major centralized exchanges and on decentralized venues on both Ethereum and BNB Chain. If you intend to play rather than only hold, buy or move to the BNB Chain version, since that is the one the game can bridge.
ALICE has commonly been available on:
Pairs are usually quoted against USDT. Verify availability with the venue for your region.
Confirm the chain before every transfer. ALICE on Ethereum and ALICE on BNB Chain are not interchangeable for gameplay purposes.
Compare ALICE with related ecosystems on Coinrithm:
Track MyNeighborAlice live price, chart, market cap, and volume in real time. Practice mock trading and demo trading for MyNeighborAlice on CoinRithm before using real money.
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Read the complete paper trading guideThe current price of MyNeighborAlice is $0.1463 with a 2.12% change in the last 24 hours.
The daily trading volume is $306,324 representing a 37.78% change in the past 24 hours.
The market capitalization of MyNeighborAlice is $14,569,150, ranking #596 globally.
The fully diluted valuation (FDV) of MyNeighborAlice is $14,627,242, calculated assuming the maximum supply of 100,000,000 ALICE is in circulation.
Circulating: 99,602,851. Total: 99,602,851. Max: 100,000,000.
In the last 24 hours, MyNeighborAlice traded between a low of $0.1405 and a high of $0.1476.

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